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Displacement Mapping
Metal Displacement Final Image

Option "searchpath" "shader" "C:/Program
Files/Pixar/RenderManProServer-
11.5/lib/shaders:H:/rman/shaders"
Option "searchpath" "texture"
"H:/rman/textures"
Display "untitled" "it" "rgb"
Format 800 800 1
Projection "perspective" "fov" 40
ShadingRate 1
Translate 0 0 7
#Rotate -60 1 0 0
Rotate 0 0 1 0
Rotate -60 1 0 0
Scale 1 1 -1
WorldBegin
ReverseOrientation
LightSource "pointlight" 1 "intensity" 40
"from" [1 7 1]
LightSource "spotlight" 1 "intensity" 20
"from" [3 4 2] "to" [-1 0 1]
TransformBegin
#Surface "plastic"
Surface "combo2" "texname"
["metal_clr.tx"] "specname"
["metal_spec.tx"] "Ks" .2
"roughness" .4
Displacement "emboss" "Km" -.2 "texname"
["metal_bw02.tx"]
Attribute "bound" "displacement" [.12]
Scale 4 1 4
Polygon "P" [-0.5 0 -0.5 0.5 0 -0.5 0.5 0 0.5 -0.5 0 0.5]
"st" [0 0 1 0 1 1 0 1]
TransformEnd
WorldEnd
CG Object with Shaders

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Reference Photo
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CG metal with and without color and spec maps |
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Specular

Texture

Displacement

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