Skills
Texture painting with Photoshop and ZBrush; UnrealEngine3 and materials; Maya lighting and rendering; compositing with Shake and After Effects; pipeline organization and support; familiar with scripting in MEL and Python as well as shader writing in RSL and HLSL
Experience
Associate Shader Artist: August 2006 to August 2008
High Moon Studios, Carlsbad, CA
• Mentor artists daily on material and asset creation
• Implemented and actively support a shared asset, surface development pipeline
• Created a wide range of materials using the UnrealEngine3 editor for characters
and props, including
shaders for skin, anisotropic hair, disintegrating and
regenerating surfaces, and a fire shader that burns along
lightmap edges
• Developed multiple post-process game effects for the Bourne Conspiracy, including screen effects when
triggering Bourne’s hypersensitivity or activating
Quick Action take-downs
• Painted enhancements to several character textures as well as creating the body textures for an unreleased
game title, player character
Teaching Assistant: January 2006 to March 2006
“Digital Lighting and Rendering”, Professor Bridget Gaynor, Savannah College of Art and Design, Savannah, GA
• Generated supplemental course content for classes on final gather, caustics,
HDR, and ambient occlusion
• Produced original tutorials for multi-layer rendering in Maya and compositing with
Photoshop and Shake
Texturing and Lighting Tutor: August 2005 to March 2006
Montgomery Hall, Savannah College of Art and Design, Savannah, GA
• Provided critical feedback to improve students’ work aesthetic and quality
• Facilitated discussion to resolve project roadblocks
Web Designer: August 2003 to June 2006
Virtual Historic Savannah Project, Savannah College of Art and Design, Savannah, GA
• Designed and maintained database driven web site using HTML, JavaScript,
and MySQL
IT Manager/Web Developer: May 1999 to August 2003
United Art and Education, Inc., Fort Wayne, IN
• Implemented and supported infrastructure for internal and external networks,
including establishing and
designing e-commerce web site, firewall security,
telephone systems, mult-platform databases and
configuration of productivity tools
Projects
“Robert Ludlum's The Bourne Conspiracy”: 2008
• Shader Artist: High Moon Studios, Carlsbad, CA
• Game Title: 360/PS3, Unreal Engine 3
“Bowl”: 2006
• Texture Artist, Modeler, Compositor and Director: Savannah College of Art and Design, Savannah, GA
• Short Film: NTSC Video
“The Cotton Pickin’ Machine”: 2005
• Texture Artist: Savannah College of Art and Design, Savannah, GA
• Short Film: NTSC Video
Education
Master of Fine Arts in Visual Effects, June 2006
Savannah College of Art and Design, Savannah, GA
GPA 3.9/4.0
Bachelor of Fine Arts in Graphic Design, June 1998
Indiana University (IPFW), Fort Wayne, IN
GPA 3.8/4.0
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