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Skills

Texture painting with Photoshop and ZBrush; UnrealEngine3 and materials; Maya lighting and rendering; compositing with Shake and After Effects; pipeline organization and support; familiar with scripting in MEL and Python as well as shader writing in RSL and HLSL

Experience

Associate Shader Artist: August 2006 to August 2008
High Moon Studios, Carlsbad, CA
   • Mentor artists daily on material and asset creation
   • Implemented and actively support a shared asset, surface development pipeline
   • Created a wide range of materials using the UnrealEngine3 editor for characters
     and props, including shaders for skin, anisotropic hair, disintegrating and
     regenerating surfaces, and a fire shader that burns along lightmap edges
   • Developed multiple post-process game effects for the Bourne Conspiracy,
     including screen effects when triggering Bourne’s hypersensitivity or activating
     Quick Action take-downs
   • Painted enhancements to several character textures as well as creating the body
     textures for an unreleased game title, player character

Teaching Assistant: January 2006 to March 2006
“Digital Lighting and Rendering”, Professor Bridget Gaynor, Savannah College of Art and Design, Savannah, GA
   • Generated supplemental course content for classes on final gather, caustics,
      HDR, and ambient occlusion
   • Produced original tutorials for multi-layer rendering in Maya and compositing with
      Photoshop and Shake

Texturing and Lighting Tutor: August 2005 to March 2006
Montgomery Hall, Savannah College of Art and Design, Savannah, GA
   • Provided critical feedback to improve students’ work aesthetic and quality
   • Facilitated discussion to resolve project roadblocks

Web Designer: August 2003 to June 2006
Virtual Historic Savannah Project, Savannah College of Art and Design, Savannah, GA
   • Designed and maintained database driven web site using HTML, JavaScript,
     and MySQL

IT Manager/Web Developer: May 1999 to August 2003
United Art and Education, Inc., Fort Wayne, IN
   • Implemented and supported infrastructure for internal and external networks,
      including establishing and designing e-commerce web site, firewall security,
      telephone systems, mult-platform databases and configuration of productivity tools

Projects

“Robert Ludlum's The Bourne Conspiracy”: 2008
• Shader Artist: High Moon Studios, Carlsbad, CA
• Game Title: 360/PS3, Unreal Engine 3

“Bowl”: 2006
   • Texture Artist, Modeler, Compositor and Director: Savannah College of Art and Design, Savannah, GA
   • Short Film: NTSC Video

“The Cotton Pickin’ Machine”: 2005
   • Texture Artist: Savannah College of Art and Design, Savannah, GA
   • Short Film: NTSC Video

Education

Master of Fine Arts in Visual Effects, June 2006
Savannah College of Art and Design, Savannah, GA
GPA 3.9/4.0

Bachelor of Fine Arts in Graphic Design, June 1998
Indiana University (IPFW), Fort Wayne, IN
GPA 3.8/4.0





 

 

 

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                                   © 2004-2008 by Carrie Jones. All Rights Reserved.